using PBMessage;
using UnityEngine;
using System.Collections;

public class SC_SceneTick_Handler :IPBHandler
{ 
    public void Exec(object packet) 
    {
        SC_SceneTick PacketData = (SC_SceneTick)packet;
		CS_SceneTick tick = new CS_SceneTick ();
		tick.ClientTime = System.DateTime.Now.Ticks;
		Game.Net.SendPacket<CS_SceneTick> (tick,PBMessageID.CS_SceneTick);
    }  
}
